Another is to shoot them from the side, forcing the unit to turn and face the attack, then close in with a further unit for more backstabbing goodness. Since the defending unit has to now face the rear attacker, your other attacking unit should be able to backstab quite happily. One idea is to move over the enemy with a forlorn hope flying unit and attack in the rear. By the time I conquered a different race I had scrolled the tree away to the right.On non-guarding enemy units, there are several things you can try. I even failed to noticed this drop-down list before reading about it on Reddit. The drop down race selection is placed all the way to the left, while you naturally scroll the research tree to the right as you progress. One of the worst UI sins is in the military research screen though. Only move point cost for each individual hex is shown. When I'm choosing the optimal route for the stack I always spend too much time comparing routes because the game seems to lack the total move point count for a supposed route. Some of the terrain types like Ruins aren't intuitively recognizable so I always have to read the tooltips. Same can be said about the map, hard to read. I've been playing since the release and I still spend too much time recalling what different structures do, and choosing which of them to prioritize. The building interface is very hard to read. It's not even the ideas themselves, just the way they are implemented. Unfortunately in Planetfall most of the new ideas for the strategic map result in unusually tedious gameplay. Battles have always been AOW's strong suit while the strategic part used to be fairly simple.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |